We were sent Double Vision in exchange for an honest review. Here it is!
The Drink: Party Trick
- 1 bottle hard cider (we used Angry Orchard)
- .5 oz Frangelico (or Amaretto)
- 1 oz 100 proof Hot Damn!
- optional: .5 oz 151 rum
Pour bottle of hard cider into pint glass or stein and add Frangelico. Fill shot glass with 100 proof Hot Damn! and optionally top with .5oz 151 rum for a stronger alcohol content. Light shot on fire and drop into the cider to extinguish. Drink up!
From hearing the description and looking at the board, Double Play seems like someone's attempt to turn Monopoly into a game for drunk adults. I got really excited about this, because I harbor a deep nostalgic love for Monopoly and we are frequently a group of drunk adults. It turned out to be a pretty good game for our group of tipsy millennials, testing our drunk coordination (both mental and physical) and encouraging us to try out a little role play. ;-)
The game play itself is not overly revolutionary. But what do you want, it's a game for drunk people. You can't get too complicated and still expect them to figure it out. On your turn, you roll dice and move around the board, a la Monopoly but with even less strategy (did you know it was possible?). When you land on a space, stuff happens. If you land somewhere where you would get drunk, like a pub or wine bar, you get a point (increase your alcohol level). This is the perfect opportunity to incorporate drinking rules into the game. If you land somewhere sobering, like a diner, you lose a point.
The fun part is when you land on certain squares where you can earn a point by performing some challenge, like naming 3 shades of a color picked by the person next to you or flipping the dice from the back of your hand and catching them. We really appreciated that the challenges weren't overly personal or embarrassing, which can make some challenge-based games feel really intimidating for the shyest players. One downside to the challenges was that some were essentially impossible and some were trivial, so it really came down to luck of the draw whether you would get your points or not. But the entire game is fairly random, so this didn't really take away from our enjoyment of the game.
Another unique aspect of this game is when you land on the same space as another player, you have to do a little role play. Everyone starts the game with a character card which has a character and schtick you need to do. For example, "Horseman: Describe 2 or more details about the coming apocalypse." When you land on the same space, you take on your characters and interact with the other player(s) on the square for 60 seconds. Occasionally, you land on a space that forces the whole group to interact together, which is totally chaotic and frequently hilarious. These character interactions felt very brief, which was kind of a bummer when you got really into character (we did and frequently went over time!), but had the upside of being less intimidating to the players who are a little shy about acting. At the end of each character interaction, you can choose to keep your role or switch it out for a new one, which is great if somebody gets stuck with a role they don't like or just wants to mix it up!
The game kind of felt like a slightly-contrived way to combine a series of fun challenges, but it was nice to have the central board and clearly defined turns to keep our tipsy selves focused. Playing a full game was too long for our group but the game is so random anyways you can easily just pick a number to play to and customize the experience to your group. Conveniently, people can join the game at any time by placing a marker next to the player marker that's at the lowest alcohol content/point value.
One of my favorite parts of the game is definitely the Mardi Gras-style bead necklaces that you use to hang your character card around your neck. Whoever had the idea to make the necklaces both functional and fun should be given a medal. On a Mardi Gras necklace. And a speaking gig at some kind of game design conference, because those are some creative game components.
⭐️⭐️⭐️ - Simple, easy, and enjoyable party game that combines a lot of different elements!
🍹🍹🍹🍹🍹 - DRINKERS: I would skip this one if your entire group is sober
💭 - THINKERS: As I said, somehow less strategy than Monopoly
⚜⚜ - THEMERS: Has a surprising amount of theme for a party game, we dug the different characters
Side Note: Double Play
We were sent Double Vision with a few card packs for Double Play, another game by the same makers. Unfortunately, to be frank, Double Play was just not enough of a game to warrant a full review. Essentially, the game is to flip over a card, then each player names things in that category until somebody can't. Rinse and repeat. There are a few minor tweaks to this general format depending on which pack of the game you're playing with, but they're all more or less equivalent. This categories game is fun for about one round (it could work well as a part of King's Cup, for instance) but the categories and gameplay are simply not inventive enough to keep our attention.
Apparently these cards can be used to expand Double Vision, which sounds much more appealing than using them as a stand-alone game. But we haven't tried it yet, so I can't give too many opinions there.